}
},
- _findMonitorForRect: function(x, y, w, h) {
- // First look at what monitor the center of the rectangle is at
- let cx = x + w/2;
- let cy = y + h/2;
- for (let i = 0; i < this.monitors.length; i++) {
- let monitor = this.monitors[i];
- if (cx >= monitor.x && cx < monitor.x + monitor.width &&
- cy >= monitor.y && cy < monitor.y + monitor.height)
- return i;
- }
- // If the center is not on a monitor, return the first overlapping monitor
- for (let i = 0; i < this.monitors.length; i++) {
- let monitor = this.monitors[i];
- if (x + w > monitor.x && x < monitor.x + monitor.width &&
- y + h > monitor.y && y < monitor.y + monitor.height)
- return i;
- }
- // otherwise on no monitor
- return -1;
- },
-
// This call guarantees that we return some monitor to simplify usage of it
// In practice all tracked actors should be visible on some monitor anyway
findIndexForActor: function(actor) {
let [x, y] = actor.get_transformed_position();
let [w, h] = actor.get_transformed_size();
- let i = this._findMonitorForRect(x, y, w, h);
- if (i >= 0)
- return i;
- return this.primaryIndex; // Not on any monitor, pretend its on the primary
+ let rect = new Meta.Rectangle({ x: x, y: y, width: w, height: h });
+ return global.screen.get_monitor_index_for_rect(rect);
},
findMonitorForActor: function(actor) {